WebJan 20, 2024 · But that would take a significant amount of efforts and time (because I have a lot of such game objects, which need to have a sprite and collider). So, I am hoping to find a solution which would position the generated collider correctly. I.e. in such a way, so that the boundaries of the collider would match the boundaries of the sprite. WebJan 15, 2024 · The reason this helps is that the colliders live in the space of the Rigidbody. When you animate the Transform on that GameObject, it moves the Rigidbody and not the colliders so they don't need to be recreated. So a direct answer is yes, add Kinematic Rigidbody for performance reasons. MelvMay, Jan 15, 2024. #6.
Unity: How can I programmatically solve an animated …
WebStatic Colliders are GameObjects with a Collider component but without a Rigidbody. Contrary to its name, you can move a Static Collider around. Simply modify the position of the physics body, accumulate the positional changes, and sync before the physics update. You don’t need to add a Rigidbody component to the Static Collider just to move it. Compound colliders approximate the shape of a GameObject while keeping a low processor overhead. To get further flexibility, you can add additional colliders on child GameObjects. For instance, you can rotate boxes relative to the local axes of the parent GameObject. When you create a compound collider like … See more There are some cases, however, where even compound colliders are not accurate enough. In 3D, you can use Mesh CollidersA free-form collider component which accepts a … See more When colliders interact, their surfaces need to simulate the properties of the material they are supposed to represent. For example, a sheet … See more You can add colliders to a GameObject without a Rigidbody component to create floors, walls and other motionless elements of a Scene. These are referred to as static colliders. At the opposite, colliders on a … See more The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the … See more mihoyo credit card
Is it possible to somehow change the collider points to …
WebOct 13, 2014 · Rotate object on X axis. Since collider is 2D, it does not rotate. It completely ignores rotation since it exists in a 2D world. 4.5 = 2D collider attached to object. Rotate object on X axis. Collider2D will 'shrink' to a relative size as if the object were actually rotating, albeit still 2D 'flat'. At 90 degrees X, collider is infinitely thin ... WebSep 14, 2024 · Your Door is marked as a static GameObject! Among other things it is therefore used for static batching, static lighting, ... Click to move animation not working. 0. Unity: animation event does not change animated object`s transform ... Problem with Colliders and their rotation in the Unity Game. 2. Unity - Box Collider not working … WebAnimators - Just use static sprites Kinematic Rigid bodies - Not needed. Use the rectangle collider and implement your own collision detection. It doesn't need to be super accurate. A sweep and prune algorithm that compares the rectangle colliders will do. Character Controllers - Just manipulate the transform. mihoyo.com english