WebNov 24, 2024 · Get GameObject (s) of a type or class. You can also find gameobjects by their type, that is which class they have as component, by using FindObjectOfType (). … WebMay 7, 2024 · In this example // you find it by name but there are many ways to do this GameObject myMemory = GameObject.Find ("Name of the gameobject with the memoria script"); myMemory.GetComponent ().memory (gameObject); //Call the memory method and pass the clicked gameObject } } Share Improve this answer Follow …
【Unity入门计划】GameObject类(1)-GetComponent方法 - 代码 …
WebApr 6, 2013 · object[] listOfAllObjectInTheScene = GameObject.FindObjectsOfType(typeof ( GameObject)); foreach (object gameObjectInObjectForm in listOfAllObjectInTheScene){ GameObject gameObject = ( GameObject) gameObjectInObjectForm; Debug.Log( gameObject.name); if( gameObject.name != "Main Camera" ){//This works WebMay 26, 2024 · In Unity3D, we can find game objects according to their names, tags, and types. For these purposes, we use the following methods respectively: GameObject.Find ( ), GameObject.FindWithTag ( ) and Object.FindObjectOfType (). These methods will return only one game object. ostello siviglia
How to get all GameObjects in Scene? - Unity Answers
WebSep 10, 2016 · GameObject is the type. The error message is saying that the Find (string) function only works when it is called on the type ( GameObject) not an instance of the type ( gameObject ). Simply put, use GameObject.Find ("First Person Controller") instead of gameObject.Find ("First Person Controller"). Share Improve this answer Follow WebThe Secret property has both a getter and a setter; these are really just functions that can execute any code you want. You can then do: Thing thing = new Thing (); thing.Secret = 23; // Use the setter. Debug.Print ("Set the secret to {0}.", thing.Secret); // Use the getter. WebGameObject[] allObjects = UnityEngine.Object.FindObjectsOfType () ; foreach(object go in allObjects) if (go.activeInHierarchy) print(thisObject+" is an active object") ; // get root objects in scene List rootObjects = new List (); Scene scene = SceneManager.GetActiveScene(); いい名前 ゲーム